Murphy's Laws of Combat 
If it's stupid but works, it isn't stupid.
Don't look conspicuous, it draws fire.
When in doubt, empty your magazine.
Never share a foxhole with anyone braver than you are.
Never forget that your weapon was made by the lowest bidder
If your attack is going really well, it's an ambush
No plan survives the first contact intact.
All five second grenades will burn down in three seconds.
Try to look unimportant as the bad guys may be low on ammo.
If you are forward of your position, the artillery will fall short.
The enemy diversion you are ignoring is the main attack.
The important things are always simple.
The simple things are always hard
The easy way is always mined.
If you are short everything except enemy, you are in combat
When you have secured the area, don't forget to tell the enemy
Incoming fire has the right of way.
Friendy Fire - isn't!
If the enemy is in range, so are you!
Beer math is: two beers times 37 men = 49 cases.
Things that need to be together to work, usually will be shipped separately
Radios will fail as soon as you desperately need fire support.
Anything you do can get you shot, including doing nothing.
Tracer rounds work both ways.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
Make it tough for the enemy to get in and you can't get out.
When both sides are convinced they are going to lose, their both right.
Professional soldiers are predictable, but the world is full of amateurs
Murphy was a grunt!

