Murphy's Laws of Combat

  • If it's stupid but works, it isn't stupid.
  • Don't look conspicuous, it draws fire.
  • When in doubt, empty your magazine.
  • Never share a foxhole with anyone braver than you are.
  • Never forget that your weapon was made by the lowest bidder
  • If your attack is going really well, it's an ambush
  • No plan survives the first contact intact.
  • All five second grenades will burn down in three seconds.
  • Try to look unimportant as the bad guys may be low on ammo.
  • If you are forward of your position, the artillery will fall short.
  • The enemy diversion you are ignoring is the main attack.
  • The important things are always simple.
  • The simple things are always hard
  • The easy way is always mined.
  • If you are short everything except enemy, you are in combat
  • When you have secured the area, don't forget to tell the enemy
  • Incoming fire has the right of way.
  • Friendy Fire - isn't!
  • If the enemy is in range, so are you!
  • Beer math is: two beers times 37 men = 49 cases.
  • Things that need to be together to work, usually will be shipped separately
  • Radios will fail as soon as you desperately need fire support.
  • Anything you do can get you shot, including doing nothing.
  • Tracer rounds work both ways.
  • The only thing more accurate than incoming enemy fire is incoming friendly fire.
  • Make it tough for the enemy to get in and you can't get out.
  • When both sides are convinced they are going to lose, their both right.
  • Professional soldiers are predictable, but the world is full of amateurs
  • Murphy was a grunt!